Senior/Expert Rendering Engineer - Real Time / Game Engine

Global-Talent-Exchange

Ireland
Full time
8 Yrs
Job Openings: 1

Required Skills:

C11

Vulcan

Metal

HLSL

OpenGL Shading Language (GLSL)

Ray Tracing

Global Illumination

3D Math

Unity

Unreal

C++

Vulkan

Metal

Direct3D 12

Shader Programming

HLSL

GLSL

Ray Tracing

Global Illumination

GPU-Driven Rendering

3D Math

Unity

Unreal

Senior/Expert Rendering Engineer - Real Time / Game Engine

We are partnered with a major global technology and telecommunications leader with an established Research & Development center in Ireland. They are looking to expand their presence with an Expert Rendering Engineer to take a leadership role in their Game Engine Team. This is an exciting opportunity to research and co-develop a next-generation graphics engine focused on optimizing real-time performance for mobile games and specialized mobile GPU architectures.

This is a permanent opportunity based in Dublin, Ireland.

Key Responsibilities for this Expert Rendering Engineer position:

  • Lead a team responsible for the development and architecture of real-time rendering systems.
  • Take hands-on ownership of core rendering architecture, including advanced material systems, programmable pipelines, and runtime performance optimization.
  • Research and implement cutting-edge mobile computer graphics techniques (e.g., from SIGGRAPH, Eurographics, etc.) to advance the state-of-the-art.
  • Stay informed on emerging commercial engine technologies (e.g., ray tracing, Nanite) and devise technical implementation plans for production use.
  • Coordinate with project stakeholders and leadership on project planning, resource allocation, and technical direction.
  • Collaborate with internal teams and external partners/academia to align technical innovation with product goals.

Key Requirements:

  • 8+ years of experience with C/C++, demonstrating a proven ability to architect and maintain large-scale, complex systems.
  • 4+ years of experience with at least one modern graphics API in a commercial project (Vulkan, Metal, or Direct3D 12).
  • Strong proficiency in Shader programming (HLSL/GLSL/Metal) and a solid understanding of 3D math (linear algebra).
  • Solid understanding of modern rendering techniques, such as ray tracing, global illumination, or GPU-driven rendering.
  • Hands-on experience with commercial game engines (Unity, Unreal, Godot) and relevant debugging tools (RenderDoc, Pix, NVIDIA NSight).
  • Proven ability to lead and mentor teams to deliver large, complex projects.

Keywords: Expert Rendering Engineer / Game Engine Development / Real-Time Rendering / Mobile Graphics / GPU Optimization / C++ / Vulkan / Metal / Direct3D 12 / Shader Programming / HLSL / GLSL / Ray Tracing / Global Illumination / GPU-Driven Rendering / 3D Math / Unity / Unreal / Research & Development / Technical Leadership / Dublin / Computer Graphics Architecture

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